0.08:
- new version of WITexporter allow you to use transparency and mult\sub-objects direct from 3dmax5
- new tool for game: WITviewer thanks to this you can have an WIT file shown in a window
- relased all source codes

0.07:
- text displayer
- more fire :)
- simple menu for multiplayer
- red screen when you get hit
- plugin for 3dmax5 for exporting geometry direct to ".wit" format!!

0.06:
- improved particle engine
- some particles efects
- jpeg file loading (thanks to Ijl10 library)
- first music! (mp3 form matrix 1 soundtrack)
- setup menu!!! you can change for example resolution or bpp! :)

0.05:
- Bezier curves!!! - see outstanding camera movements, like in UT!
- new skybox
- huge bug in shooting fixed
- finnaly armor model is well textured
- adding weapons to models
- a lot of new featrures

0.04
- sounds!!!
- teleports allow you to ... teleport :)

0.03
- finnaly my model converter works well(i hope so), and I've updated my file format to use "the power of blending". See teleport model.
- part of particle engine: blood
- shooting!
- killing monsters
- cool efect when monsters are dead - thanks to alpha blending my monsters gradually disappear
- a lot of bugs have been fixed especialy "speed bug" 
- new cool models from quakeplanet have repleaced some older not so cool :p :)
- bigger first level
- very nice teleport model

0.02
- improving everything :)
- adding jumping
- acid
- lava 

0.01:
- a first cpp file is created
- md2 file loading
- 3ds file loading
- converting models form md2 and 3ds files to my own format *.wit
- a simple level has been designed
- simple collision detecting
